mmdev7
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Oh man, that sounds really frustrating. I have never experienced the issue you are describing but you might be able to use the precision move tool which will prevent objects rotating when you grab ...
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It sounds like your wall has been made off grid, which means that when you snap to the grid it is actually snapping to its original orientation which is off grid.You can manually fix this by identi...
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Yes, you are right. The simplest way is just a single trigger zone (door will be open when player is in this zone) and a single keyframe of the door in its open position (door should be closed by d...
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That’s really strange. Is the puppet colliding at all or just passing straight through the wall? Also how thick is he wall? Is it possible to make the wall thicker? Peter
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Yeah, it’s a trade off. I can imagine us adding a near & far focus range at a later point (if it remains compatible with current level but we will have to see. Really good suggestion thought, thank...
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This is a really good point. I think the camera is set up this way because it’s how real cameras work but that doesn’t mean it’s super useful.For now I guess you could set your focal distance a sho...
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I think the simplest way is to make the object you are carrying non collidable. Although it will still act a little unpredictably as it will be acting under physics instead of animation. Simply pla...
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This really shouldn’t happen at all. Are you moving the puppet after you have animated it? I think the animation plays relative to the start position of the puppet so that could result in unexpecte...
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Ah I see. You could place the bell sound effect on a looping timeline and wire the characters wall speed into the speed of the timeline. Hope this helps :) Peter
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Right at the bottom of the first page of an instruments tweak menu is the option to switch between instrument and sound effect.For increasing pitch you don’t want to increase speed, but you can inc...