SikorskyUH60
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Also, sometimes I'll be able to rotate the lower leg, but when I do so it's out of allignment with the connector. In fact, it actually seems to be mirrored from the position it was originally, in a...
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The most straightforward way to do this, I think, would be to use keyframes to turn on/off certain sections of animations/sculpts. In other words, you could have one microchip labelled "combat stan...
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To get an onject to change colors, all you have to do is add a keyframe into the scene and record your changes. If you place a microchip on what you want to change colors, then go into the animatio...
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The easiest way to do this would be to attach a microchip to your block. On the microchip, add a controller sensor, two splitters, and two advanced movers. Connect the left stick (or relevant contr...
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Just to double check, are you actually grouping them all together by selecting "group" at the top of the context menu on the right, or just selecting all of the relevant pieces? The "save as new cr...
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If it's still moving when you have moveable turned off, then one or more of your advanced movers has values on the axes that you didn't connect a wire to. For instance, if you connect the L-Stick -...
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For something as simple as a sphere, the easiest way would be to just attach a microchip to it, and inside the microchip add a controller sensor. Now add three splitters and 4 advanced movers. Conn...
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This is probably related to your gadget scale. As you increase the size of the gadget, the advanced mover automatically adjusts to try to retain the same relative speed for its size. If you scale u...
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As far as I know, no, it isnt. I'm pretty sure Dreams temporarily downloads the necessary data prior to starting the scene, so it can't pull an asset that hasn't already been downloaded by the user...