TheOneironaut
- Atividade total 36
- Última atividade
- Membro desde
- A seguir 0 utilizadores
- Seguido por 0 utilizadores
- Votos 0
- Subscrições 11
-
Oh man, thank you for telling us about Update Mode, that just saved me a lot of frustration.
-
Thank you! I wasn't sure if having that other person log-in to their username with the second controller might trigger something...
-
It only happened during the tutorial, but I'll test it again tonight and see if I can reproduce it so I can get footage.
-
'@mmdev1 - John & Luci : This was also happening with the grid snap turned off, so any time I'd bring in a sculpt primitive, it would start out with a weird rotation as if I had already rotated it ...
-
Sculpts don't have transparency settings, but there are a few different ways I've found to handle it for different scenarios.But depending on the shape of your lamp, here are some ideas:- Make cert...
-
I am struggling with getting a similar thing working. Mostly that I can't get the teleporter to send the invisible object anywhere. I know the laser sight is detecting an object, and I can trigger ...
-
'@mmdev7 Is there a way to make sure the player camera is facing the correct direction when it transitions back? My scene has a push-in to a second camera from the player's first-person view, but t...
-
I'm having a related problem with this. In particular, once you stamp a subtract sculpt, you can no longer grab/stretch some of the parts of the shape. For instance, if you're stamping a subtract c...
-
Ha, that last thing in my timelne should have been "[Thing 3] On" not Off. oops.
-
'@skillphiliac — thank you again for creating Rocky Keyframes, though I actually needed the reverse. BUT, after exploring your logic something clicked, so it still really did help a lot!I ended up ...