jgr9
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It was a humorous post. You can delete it if you want.
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But please give us a way to turn off the Quick Edit animations when trying to plug in and test things with the puppet menu.
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And it looks like a puppet can't kick around a ball sphere if it is even 1% Squashy, even with the puppet's collision shape all the way down to its feet. That's..... disappointing. It can be boun...
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And yes, I just made a giant bowl of bouncy balls (or bouncy coco puffs) and it was glorious. :DI put enough to make the game slow to life half speed, but I was surprised at how smooth it played st...
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Yes, I'm wondering this as well. Just a ground floor and a squashy box. I don't want the box to move, but I'd like it to be squashy.I was also hoping that the physical squashing effect would be s...
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(Continued from below:) So now I'm trying something else while adding onto this test. It looks like when 2 immovable collidable objects come together, 1 with using a mover in my case, they pass ri...
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If grouping doesn't work, we need a method of pinning squashy objects to an exact location (or in relation to an immovable object).And it would've been nice if squashy objects were kickable by pupp...
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So I have a bunch of logic microchipped on an object that will be duplicated many times. But I also have the programing on that object trigger a mover that's on my puppet, as well as some AND gate ...
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Unfortunately, it seems you have to rotate the gadget in order to rotate the text to where you want it.
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Puppet collision reliability does not seem great, even with the default puppets. If you keep pushing puppets against objects, it'll likely push itself right through, even set to high physics quali...