darklord0424242
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Keep my character's timelines from all going of simultaneously when he respawns.
Once my character dies, he will do his entire move set all at once. Can't figure out how to prevent this. If I set the timelines to sustain it solves the problem, but this makes combat feel too clu...
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Prevent timelines from activating in specific states?
So my weapon has two states, open and closed, how do I prevent my character from attacking while the weapon is closed?
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Get my weapon/sword to cut things in half?
I want the laser sword I made for my level Beam Blade arena, to cut objects in half in the next level I make. How would you go about setting up logic for this?
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Add a mover to keyframe puppet animations?
Trying to add a dodge roll to my character, the animation I made moves him a bit forward so he snaps back to the root when animation is over. How do I add a mover to push the root forward instead, ...
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Equiping and unequipping weapon logic system
So has anyone perfected the logic for such a system. Really don't know where to start.
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Preventing frame rate drops
Haven't nearly used all of the thermo, 35 % sculpting, 31% gameplay, and 12% audio. But I'm still having frame rate drops in my level at times. How do I prevent this or fix frame rate issues?
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Scoping into and out of sculpts with another sculpture equipped?
So I know you can grab one sculpt "A" and press L1 + x over another sculpt to scope into another sculpt "B". But can I do the opposite? Grab sculpt "A" and take it back out of sculpt "B". This come...
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Getting text progression right?
Trying to get multiple text boxes to play in succession once triggered by a trigger zone. But any way I try to set it up, the text boxes always over lap. So how to get one to disappear while the se...
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Making a break away platform that respawns in its original position after a timer is over??
So I have a platform with a falling animation attached to a trigger zone on top of the platform. In the same microchip is a timer that starts when the trigger zone is activated, which is then attac...
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Combat system help
Need an in depth tutorial for making a combat system. I'm struggling to make my combat animations feel like they have weight or hurt the enemy at all even with a health modifier. How would a make t...