darklord0424242
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Prevent timelines from activating in specific states?
So my weapon has two states, open and closed, how do I prevent my character from attacking while the weapon is closed?
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Get my weapon/sword to cut things in half?
I want the laser sword I made for my level Beam Blade arena, to cut objects in half in the next level I make. How would you go about setting up logic for this?
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Add a mover to keyframe puppet animations?
Trying to add a dodge roll to my character, the animation I made moves him a bit forward so he snaps back to the root when animation is over. How do I add a mover to push the root forward instead, ...
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Equiping and unequipping weapon logic system
So has anyone perfected the logic for such a system. Really don't know where to start.
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Preventing frame rate drops
Haven't nearly used all of the thermo, 35 % sculpting, 31% gameplay, and 12% audio. But I'm still having frame rate drops in my level at times. How do I prevent this or fix frame rate issues?
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Scoping into and out of sculpts with another sculpture equipped?
So I know you can grab one sculpt "A" and press L1 + x over another sculpt to scope into another sculpt "B". But can I do the opposite? Grab sculpt "A" and take it back out of sculpt "B". This come...
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Getting text progression right?
Trying to get multiple text boxes to play in succession once triggered by a trigger zone. But any way I try to set it up, the text boxes always over lap. So how to get one to disappear while the se...
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Making a break away platform that respawns in its original position after a timer is over??
So I have a platform with a falling animation attached to a trigger zone on top of the platform. In the same microchip is a timer that starts when the trigger zone is activated, which is then attac...
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Combat system help
Need an in depth tutorial for making a combat system. I'm struggling to make my combat animations feel like they have weight or hurt the enemy at all even with a health modifier. How would a make t...
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How do I make enemy AI logic?
Want to make a puppet or enemy that attacks my character with the attack animations I have created. Need help with this.