davidnorth100
- Atividade total 200
- Última atividade
- Membro desde
- A seguir 0 utilizadores
- Seguido por 0 utilizadores
- Votos 0
- Subscrições 84
-
I'm sure it'd also be useful just to get a game time value as well as millis. i.e. it doesn't matter what its based on, just that it gets bigger the longer you play. Its pretty normal to use someth...
-
So it seems like you can manipulate a value slider's value using logic. https://indreams.me/element/b2j9Fm3nVTsI guess that's the easiest answer.
-
Peter, I'll try the timer idea as well as the calculator one. Thanks again.@Nurbldoff Yeah I like the idea of wiring directly into a variable so it doesn't have to be named. Or perhaps they could b...
-
Thanks Peter. I actually tried that first but it wouldn't play backwards. I may be wrong but I believe playback speed only accepts a positive value? In my contraption you can kind of scrub the ani...
-
There's no need for 2 rotators though. You can do this with logic only if you prefer. You need a signed value so you might do that by multiplying the value from L2 by -1 for example, then adding to...
-
Yeah I think its not intuitive. I'd like to see a shortcut for that tool in the piano roll view itself.
-
Go to the tools menu when in Sound mode, you'll find the pencil icon that you can use to draw notes.
-
It occured to me that the value you're getting when the impact happens might revert to 0 afterwards, resetting the value in either of these methods. So you would want a check such that if it was ze...
-
Perhaps a zero is a valid value for you so you could instead take an output from the impact sensor and only set the new value if that is true.So you have the old value and the new value each going ...
-
One way is to set a variable then wire its value into the text displayer.Another would be to wire into the set value of a value slider.