JackyPrower
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When you use VR, your DualShock 4 is tracked in depth too. The headset cannot know where the controller is, because it doesn't have a camera on it (and it doesn't directly communicate with the cont...
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You can use that to playback your game but you can't use it to debug logic, right? The use-case here would be to be able to analyze every gadget, wire and output while the game is recorded and basi...
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YES!!
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I've realized only now that only half of my post have been posted :/ The idea is to have an immediate view of all logic affecting a specific gadget between ALL the various microchips, including the...
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Ahah, i've opened a thread in the ideas forum exactly for this use-case, Lucid_Stew! :D It's still in "moderation" though
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If you use remote play on your pc, you can easily do a copy-paste from your "proof-read" Word/Google Docs file into Dreams' textboxes. Not the most convenient setup, but still saves quite a lot of ...
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Oh really? Nice! Where do I access it? I couldn't find it last time. Are other events (like the Halloween ones) still accessible too?
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I don't doubt that but i can't not find this ... peculiar. Isn't the whole point of the DS4 light to be tracked by the camera? Also, tracking with Moves is quite unreliable as well (especially on t...
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My experience matches the findings of OgTheEnigma, if you put a controller sensor on a sculpt (i'm personally not using a puppet) the input of the controller becomes more and more unreliable the mo...
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Yes, "pulse" option should be in the controller sensor by default! It's incredible how simply "pulsing" a button press solves a myriad of bugs and probems!