TAPgiles

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  • Allow these existing icons in Dreams

    I'm not really sure on why these are blocked, but we cannot use them in Dreams, currently. Would be good if that was changed. <uimovetwist>, <uimoveonetwist>, <uimovetwotwist>, <uimovetwistleft>, ...

  • Teleporter "Match Upright" setting

    Making a puppet-like object without using a puppet is pretty common if you want a good number of characters running around. One of the first hurdles in doing so is getting it to stay upright proper...

  • Setting to hide Dreams Map from the player

    Right now, to hide the dream map, we need to hide all the scenes/dreams in that dream map. Which also means if you rewind you'll go back to the first scene of the dream instead of just rewinding. A...

  • Standard Texture without the Fade

    It would be great to be able to use the standard texture style without any fade to it--just having it fully apply with no gradient to it at all. A slider for how pronounced the transparency applied...

  • Chip/Timeline Placement Guide

    When moving gadgets in a timeline or dragging the start/ends it can be difficult to know how things are lining up with other gadgets. Like, is it snapping to the column? Is it butting right up agai...

  • Text Outline Width setting

    It's quite tricky to make text that has an outline in Dreams... we need to make multiple copies and offset them, or use multiple copies and rotate the shadow (if we want a black outline only), etc....

  • L1+circle should cancel tools while in assembly mode

    When using a tool like freeze or hide, everything looks different so it kinda "feels" like a mode or something. So my brain isn't sure which to use--circle or L1+circle. But I feel like they should...

  • Non-Sticker Text should bloom and lens flare in edit mode, same as everything else

    It's frustrating to work with glowing text (or "bright" text), because to actually preview what it looks like we have to go to play mode and back again to make adjustments. This also means newer cr...

  • Stickers & Text Rendering Deep-Dive

    A deep-dive into the rendering modes of text gadgets... including the oh-so-juicy STICKER MODE!! (gasps) #MakeInDreams https://youtu.be/GkhC-HP61Oc(Watch to the end for super handy sticker tricks!)...

  • "Flip" switch for text gadgets

    Currently, we cannot flip the text of on-screen gadgets (eg. to use <uirun> but running left instead of right). And flipping stickers means they won't affect the same surfaces. A simple "flip" twea...