TAPgiles
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I use test mode all the time to see logic while playing. Could you tell me more about the problems you have using that, so I can understand better?
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3. Overlapping objects. This happens in all engines; the artifacts produced and the circumstances for it happening varies depending on the rendering engine. For example, polygon renderers often hav...
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A smart way of doing it would be to use exclusive gates. For each player, have an ex-gate. Name the ex-gates all the same. Set the "priority" setting to -1. Wire the time into the "priority"; it sh...
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Oooh, got it. So it's "sort by most recent, then get the latest X days of that, then sort the resulting list by something else." That makes sense. Thanks for explaining.
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I understand people's frustration. It's been a while, but from what I remember you're only required to go through the basic free-roam camera controls, before getting to play stuff. I think this is ...
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I think the only way is to exit and restart it, if that bug is still there. I tend to leave Dreams open most of the time--in which case it just reconnects, and I don't run into that problem.
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Being a collaborator allows you to make new private versions. The "by..." line shows all creators who have made a version. So if you uploaded a version, then your name will be on it forever.
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I believe you can power a rumbler with a player-info fat wire (eg. from a controller sensor) and it will only rumble the controllers that wire tells it to.
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Oh, I thought those would be online too... That would definitely be a step forward! And agreed on being able to choose from the unlocked pieces instead of random combos.
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Yeah, always wanted this feature. Would make it easier to make sure the player's laser scope doesn't get blocked by the player but does get blocked by walls and "hits" the target object. For now, I...