pierogigon
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pierogigon criou uma publicação,
Sticker Mode with "always on top"
Hello, When the sticker update came out the first thing I did was try to make it so that there is an x-ray effect for characters standing behind a wall. It is a nice effect in other games, and stic...
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pierogigon criou uma publicação,
how can I guarantee scores will post
I am very confused about what could be happening here. In the video below, I show that my Dream has no scores on the board (hence no scoreboard option). I then enter the game and complete the race....
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pierogigon criou uma publicação,
Hide Cameras but NOT Logic
Hi, When animating cut-scenes, often camera gadgets get in the way of animation. Currently, the option to hide cameras exists, but ONLY if logic is also hidden, making it impossible to keyframe a...
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pierogigon criou uma publicação,
Camera Locking
Hi, When creating a cinematic shot that relies on precise placement of elements on the screen, it is tough to move things around without changing the camera view. I would like to be able to lock a...
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pierogigon comentou,
I had no idea you could stretch sculpts with so much control. This tip is amazing Pookachoo! thank you !
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pierogigon comentou,
all i have to say is yes please implement this
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pierogigon comentou,
Thank you. I'll have to look up a video to help me visualize the Euler rotations but I am very happy to know there was a rational explanation. It was so confusing!
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pierogigon comentou,
I decided to use Axis and Angle outputs for my orientation even though it bizarrely starts at -360 degrees every other rotation, so I can continue my logic, but I am still interested if anyone know...
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pierogigon criou uma publicação,
Pitch output of Orientation
I am using a splitter and looking at the outputs provided by yaw, pitch, and roll. Yaw and Roll count up to 180 degrees, then switch to -180 and count back up to 0. But pitch is blowing my mind.....
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pierogigon comentou,
I don't know exactly what you mean by this but if you scope into a puppet and double click the pelvis to select all the pieces, clone and scope that clone out, you will have a puppet base that is n...