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  • phort

    Create a sculpt and attach a microchip to it. Stamp a Camera gadget, an Follower gadget, and a Trigger Zone gadget to the microchip. The sculpt's movement will control your camera movement, so tweak that object to make it ignore gravity and collisions.

    Connect the Trigger Zone's output to the follower gadget's power, and resize the zone so it encompasses the areas the player will be when you want the camera to move, i.e. in front of and above the camera.

    Tweak the follower and move its position manipulator so the camera will follow the player at a distance, and turn the follower strength down for any axes where you want to disallow camera movement.

  • pokerjer

    Have you tried a camera pointer? That lovely gadget causes a camera to auto follow the player at a specific angle that cant be altered.

  • Rabagast

    Hi! Thanks for the answers. I can't get it to work properly. I want the camera to follow the player when he jumps, but not when he falls. I also tried the camera pointer. Should the player be inside the trigger all the time?

    If someone could make an example, would make me happy. ?

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