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Controller Camera Ease-in-Out

  • TAPgiles

    If you change the cam distance while moving toward or away from the camera's position, there's a bug where it sorta stutters. So the sig-manip is smooth as you like. But the bug is what is making it stuttuer, I'm guessing.

    And there's no real way around it apart from making a completely custom camera rig instead, which is probably overkill.

    I'd recommend using a simple keyframe setup instead. Trigger zone -> keyframe power. Use power up/power down to animate it a little. Have the keyframe record the cam settings you want. A lot simpler to set up, I would imagine.

  • thyon

    Yeah I’m also thinking that. Thanks for the info about the stutter bug. It’s strange because the cameras are usually very smooth all over the place so this was a bit strange.

  • TAPgiles

    Yeah I think it's to do with logic running at 30fps but graphics being rendered at 60. So changing the graphics with logic has certain edge cases where it bugs out. Pretty sure they'll be able to fix it at some point though.

  • thyon

    In the meantime, I've actually been able to get it running pretty smoothly using timers and a signal generator to make a sinus curve for the easing. This added another small glitch, but I'm sure I'll be able to get it sorted. I'll share it when it's done.

  • thyon

    I did eventually got myself a complete 3rd person camera rig, thanks to NeonTheCoder. With laser scope zoom occlusion. Which works quite well. I also added in a timer on speed and then used two keyframes on a timeline to create the furthest point and the closest point which can then be controlled by providing a value to the timer. it's silky smooth. I also replaced the teleporter of the camera base with a follower with very strong settings, but not that strong so there is also a subtle smoothing effect of the camera movement. I tried it in my underwater scenario and it works really great.

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