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  • JRootabega

    This even affects sun/sky gadgets that are powered on inherently, like at the start of the scene.

    I wanted to use the Sun and Sky gadget to start with everything 100% dark, for a dramatic sunrise. But when you play the scene, it starts at some medium level of sun/sky brightness, and quickly, but noticeably, fades to dark.

    Using a Wiper set to dissolve is an OK workaround, but it's not great overall, because it only works well for solid colors (darkness being conveniently black-colored). What if you want the sun to start red? The scene will start at the baseline sun color and quickly fade to red.

  • JRootabega

    I'm wondering if this is inherent in the lighting engine. I notice that when you disable glow on an object, it takes a while for the light to fade. Maybe these types of lighting are designed to be processed at a lower priority, so they have a fade built in to spread the lighting changes out and make them cheaper per frame.

  • DrJones20

    Having glow effect on make transitions instant, but yes I agree with you.

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