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Possible to switch character models in keyframe?

  • jester946

    No. Because you are recording what you are doing or animating, on that particular character.

  • Denjo92

    I think it's possible but really cumbersome. You basically have to grab each individual limb of the new puppet, copy it and while holding R2, press L1+x to scope into your puppet with the animation, on the correct limb. Then you can either delete the other limb or make it invisible

  • LadyLexUK
    Conversation starter

    '@Denjo92 is correct. The animation is fixed to the mannequin parts so you would have to add the sculpts for each part of the characters body to the mannequin with the animation in it. So stamp your character and clone each of the following body parts, then scope into the same area on your animated model and add to that group. You are basically reconstructing the sculpt on a different rig. You may find the new character is slightly higher in graphic thermo as you will probably be doubling up on some of the blue parts that are hidden under the sculpt unless you can easily delete them (will depend if the creator added new sculpts to his model or directly onto or into the blue mannequin).
    Head
    Neck
    Torso
    Abdomen
    Bottom
    Upper left arm
    Lower left arm
    Left hand
    Upper right arm
    Lower right arm
    Right hand
    Upper left leg
    Lower left leg
    Upper right leg
    Lower right leg
    Left heel
    Left toe
    Right heel
    Right toe

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