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Dream with Multiple Levels Saving Best Practices.

  • GribbleGrunger

    As I recall there's a 'map' you create of connected levels but I haven't seen it in the beta. Perhaps it's one of the things they've left out. When MM demonstrated it, they took a few levels, placed them in the map and then connected them with wires.

  • TheOneironaut

    Yes, I'm pretty sure you can do that when you're building a Dream, setting connections between levels/scenes as needed. I think I understand that bit, but I haven't gotten that far yet.

    My main questions are mostly about the fact that there's some frustration that if—let's say—I release Level 10 of my game where it also reveals some new story element that is a twist to the story so far, but you've never played any of it and then it's just spoiled if you go and play the whole game. If you go to my profile, you can likely click on Level 10 and jump right in since it's a separate scene. My suggestion is to add logic to the Level 10 scene that would boot you out immediately if you hadn't completed the previous levels. If that doesn't work, I may just have to trust that people will be able to play my levels out of order and just live with that. Not sure yet.

  • dmprince

    as far as people skipping around levels, i think there's a published level setting that hides the level from being shown up but its still linked. i haven't tried it myself.

  • KlawUK

    Yeah in each level/scene you can edit the settings to hide it so it can’t surface in browse/search

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