Animation + movement ?
Animation + movement ?
I'm trying to animate part of a set with a Kee frame on a timeline. When the animation is played and the whole does not move: no problem, the object returns to its original position. But when the set is moving, the animation is done without following the overall movement (the object then returns to the set if animation repeated without movement). Any ideas ?
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So it seems like keyframes record the true position of an object and not how it moved from its position at the time of recording. The answer seems to be to use movers instead of keyframes for any action that takes place at multiple areas.
You can rotate sculpts or puppet pieces, but moving the whole puppet or sculpt will snap the animation back to where it came from.
Another option is an action recorder if it's a simple movement. I believe those track movement and not exact position so you can drag them around all you want. -
Try grouping the object and timeline with the surrounding set that is moving.
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Thanks guys, but it doesn't work. I think it's a kind of glitch. I control a set by a controller sensor, and a piece of this set is animated by pressing R2 (a part of a canon). Whithout the animation, I allowed a vertical movement to this canon. When the movement is blocked by the direction but my stick put at top, the animation is glitched because it seems calculated for the movement (but Nothing is Moving). The animation works with no movement. I think that's currently not possible to animate and move Something.
A bit difficult to explain guys sorry -
Did you try surface snapping the timeline to the object that you are animating?
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This is definately not very helpful but this should go on r/boneappletea
"Kee"
I do understand that either english is your second language or that it's just a mistake or something. In the future say "Key"
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