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Keyframes: show affected tweaks/elements when clicking on a keyframe

  • TAPgiles
    Great answers

    "At the moment you can know what a keyframe does only if you hover on the correct element with your imp, while also having the correct keyframe in view." ...Or if you select the keyframe, all objects and settings affected by it will show hash marks across them. Does that do the trick?

    The only thing I would add to that is to show hash marks on objects that *contain* objects affected by the keyframe, and tabs that contain settings affected by the keyframe.

  • JackyPrower

    I find hash marks almost completely invisible, except when zooming with the PS4 feature (Square + PS Button), so i feel it's not exactly a solution.

    But aside from that, it still requires you to constantly hunt down the affected object wherever it could be, which can be difficult in even slightly complex scenes, and next-to-impossible if you had the catastrophic idea to have an unnamed keyframe affect more than one element/option.

    Despite the hashing texture (which is an accessibility nightmare by itself, but that's a separate matter), i feel that keyframes are much too powerful and dangerous to not have a specific "show me everything affected" option.

  • narvikgutten

    An easy solution to this is having a toggle that shows all the hidden wires from a specific keyframe. The documentation for the thermo already says that keyframes are actually just hidden/invisible wires... so why not have a toggle to show these hidden wires? :D

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