Making Dream Surfing feel more meaningful
I really enjoy Dream Surfing, but it would be so nice if Mm could figure out a way so that these are not just byte-sized, one-and-done creations. It would be if fantastic we had something to bring back from these games, as a sort of memorabilia of sorts, so that we have something to show off after playing these creations, and to always remember them.
As a dream surfer, you often feel like you are just killing 5 minutes or so by experimenting with different creations, so for it to become an even remotely deeper experience, it would be fantastic in my opinion :)
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Like a... "prize" perhaps? 😅
Prize bubbles have been there since the start. Mm have them in any game they release. They let us use certain assets that are normally hidden, in our projects. Some community games have prizes too, but not many. Because either it's going to be an asset from the game, but most people don't want to just give that stuff away when they've spent a year making it. Or it's extra work to make something new just for a prize.
Also people tend to make their own stuff anyway instead of using prizes, so prizes that are actually *useful* don't wind up getting used much.
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I have played a tonne of games on Dreams, and honestly the only game I have found prize bubbles in, is Arts Dream.
Perhaps a filter would be useful here lol
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One trick with the prize bubbles . That I thought about and have not seen anybody do yet. Was to make the prize bubble like a puzzle pieces . So when all the prize bubble get collected you can pull them all together in a scene and solve the puzzle.
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bojoke Cool idea! And then come back to the game and use it in some way!
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I totally agree with the sentiment. And maybe prize bubbles are the answer, but prize bubbles as they stand today are pretty worthless if we are being honest. They don't really stand as an achievement or get displayed as memorabilia on a profile. And no body is going out of their way to use them as assets.
Something that acts as a trophy to be displayed on your profile would be a nice way to add a layer of meta-game and overarching achievement. -
bojoke TAPgiles Using collected prizes to solve a puzzle is a good idea, but that still leaves a feature that Mm would need to implement. At present, Prize Bubbles don't have any output to indicate that they've already been collected in an earlier play through of the game.
And using persistent variables for that opens the can of worms of whether resetting progress - which does reset persistent variables - also resets whether Prize Bubbles have been collected.
If it doesn't reset Prize Bubbles, then resetting progress will make the Prize Bubbles out of sync with the variables.
And if it does reset Prize Bubbles, the rabbit hole goes deeper - what happens to a creator's access to one of their own creations if it contains an element they won in a Prize Bubble and their collected state for that Prize Bubble is reset?
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In Tips and Tricks I created something that show "how to hunt for prize Bubbles". This everything I know about Prize Bubbles so far.
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TheBeardyMan Sorry, the idea wasn't that the game would know you already picked it up. But that the player could go away and remix it to see inside it/around it. It could have some message on the back, stuff like that. A clue, an instruction, or something. Then come back to the game and use that clue.
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I have made this suggestion many times in the past (years ago):
Make it so we have the equivilant of a "steam library". Let us "add" games to our library. Treat it as if we are collecting the creations themselves. That old coined phrase.. gamify it!
Once a creation is in our library then let the author(s) post update news. Have a news feed. Let people create threads of discussion. Let people add "fan art" or UGC. Basically let people create communities around the content. This seems to happen in the Dreams world, but all communication is done on social media platforms!
At the minute a dream is quite disposable. Creating collections is 100% manual and tedious (for this kind of thing). I would imagine that a large percentage of users shy away from creating collections and thus the content they played and loved, sinks into non existance!
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