AndymationB
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Thanks. To be honest, the scene's logic is a bit of hot mess at the moment. my original set up was mostly finished, so I was trying to save myself some work by just going with that, but the scopes ...
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Ah, that makes more sense. Thanks again guys. That's one logic problem down.Only about another umpteen left to go. lol. This is my most ambitious logic setup in a scene that I've done yet, and I'm ...
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I'm also not sure how to get the label ID out of the scope. Please let us know, because if there is a way, that would clearly be the most convenient method.
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Very interesting! I think I see where you're going with that. You're right, it could be a lot fewer gadgets. All the suggestions are greatly appreciated. It's nice to have options to try out in cas...
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OooooOOOooh...Winner winner, chicken dinner! Looking forward to trying that out tonight. It certainly sounds like it will be more efficient than my current tangle of calculators.Thanks, Matt!
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Yeah, Laser Scopes are probably cheaper than a follower with zero strength. But as I was saying, I need the hunter to know which target (1, 2, 3, 4, or 5) it's chasing in order to adapt other behav...
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I considered something similar to that, but for other conditional logic, it's necessary for me to know which target has been chosen. I appreciate the help though. It may be that there isn't a more ...
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After playing with this last night I realized that by using the grid and snapping the chip to the grid, I could get it back to perfect 1/10 scale. It took a bit of fiddling, but that OCD itch has b...
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LOL. Thank you, Supposer, for the translation.This works wonderfully. I think it will help me out a lot the next time I want to make some modular logic to put into multiple puppets.Funnily enough, ...
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Thanks, Matt!I mostly got it working through trial and error. My logic was a little less plug-and-play than I had wanted, but that's OK.Your method sounds much more efficient. I'm not sure what you...