AndymationB
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I've noticed that stubby cone as well. I think they cheated when they made the puppet. The closest we can get is a cone with a negative shape or cropped.Andy
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Did you drag the end of the timeline back until it stops against the last keyframe? When I forget to do that, that's usually when I get the last second twitching.Andy
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There is a gadget in the "Gameplay Gear" section called "Global Settings". Drop one of these in your scene. The option you're looking for is second down on the first page of settings.Andy
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Tap the two controller bulbs together. Adjust the diameter of each end by pressing the twisting your left hand while holding the left hand circle button, and twisting your right hand while holding ...
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Scope into your puppet's microchip and then into the "Controller Logic" microchip. There you'll see a green controller sensor wired up to a purple puppet interface. The X button is wired into the j...
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There's probably a few ways to do this. The first one that pops into my mind is to use an "AND" gate for each command, and wire a switch into the the second part of each and gate. Then you could us...
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No problem. I'm glad it worked out!I would make a new thread in the bugs section and mention that thing about the ignore gravity switch. They may not see it here, and it sounds like it's worth chec...
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Sure. Making an object movable or not movable does exactly what it sounds like. Even with gravity turned off, a movable object is going to be subject to inertia or being bumped into by other things...
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Could you have the same setup connect to the movable switch of the object?
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Once something is out there, it's out there. No take-backsies.There is a bug where if you make objects during certain tutorials, like the Kareem Sculpting Masterclass, and output them from there, i...