theshepanator
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I'm not sure why you would need anything to update faster than 10 times a second, I'm not sure if it's possible to make a clock that's faster than that.Maybe try a tag in a timeline going ridiculou...
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Maybe try using two splitters in a row to get the positive & negative component of your left & right stick movement, then link this up to two separate rotators.
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Just provide it with a positive or negative input. For instance put the left stick output from a controller gadget into a splitter, then hook the left&right output of that into your bolt. It should...
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There's a separate guide for angle snapping, and I think grid snapped things will snap from their centre of mass, meaning the edges of the object might be off the grid.Try the different guides to s...
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What's probably happening is that the output you're using from the timer is continuous. It means that instead of just turning on when the timer is finished, it constantly outputs a value between 0 ...
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I haven't experienced the thing you talk about, but a workaround could be to put all your animation timelines inside a microchip, and then have that microchip turned on by a 0.5s timer. (programmer...
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I think the text displayer is the only way to get "real" UI on the screen, and it has a bunch of icons you can use like the dualshock buttons so you can do a lot with it. If you want custom objects...
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The imps will disappear if the camera can't see the glowing balls on the move, make sure the camera can see them at all times. Camera on top of the TV works best for me personally
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Stick all the jaws on the puppet at the same time and use keyframes to make the different jaw parts invisible/visible on demand
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Maybe you accidentally moved the whole puppet slightly before positioning the arm when you were recording, so when activated it brings the puppet back to this position.Did you try re-recording the ...