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In I believe the third or fourth tab of the sound's tweak menu, there's a setting for whether the sound should be positional or global.
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Notice how the wire is a twisty multicolored "fat wire?" That means it can be connected to a Splitter gadget to separate out the individual values.
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Yes, the camera is needed for PS Move.
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You can place effect fields on a timeline. Just stamp the effect field gadget onto the timeline itself, at the time where you want it to affect the instrument.It will affect every instrument in the...
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So, if I have this straight, you're trying to use a keyframe to control the Power of another gadget and it's not working? Did you check and make sure the keyframe is set to edit the power setting o...
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You need to tweak the puppet with L1+Square on the circle at the puppet's feet, go to the tab with the person icon, and click the pelvis button in the tweak menu and then click on the pelvis sculpt...
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In the settings tab (tab #5), there is an “in scene” toggle that lets you move the text in 3D space rather than being pinned to the screen.In the Text Box Properties (tab #2), change the texture, c...
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Also make sure you click “allow rotation” in the settings tab.
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Use the "look at tag" to make the scope look in the desired direction. Place a tag in your puppet's microchip, give it a name, and move the little manipulator to a point in front of the puppet for ...
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Connect the "Possessed" output wire on the controller sensor to a "Splitter" gadget. There will be a "Player 1" output on the splitter that should tell you whether Player 1 is possessing the contro...