TAPgiles
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To be clear, it's not the sculpts (body parts) that slow things down. It's the fact that it's a puppet at all. So if you took those puppet rigs out of the puppet group, you'd have the same form and...
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Right. Well, the only way of seeing the updated scoreboard itself--in a situation like this anyway--is to upload publicly, right now. If you want to just test to make sure it posts and is named cor...
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A couple of things to note:- To get a scoreboard to appear, a score needs to be posted for it.- For a score to be properly posted, it needs to be in a dream that is online in some way.- If the drea...
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Tags are very different from labels. You can have an infinite(?) number of uniquely-named tags, which makes working with them a little slower performance-wise. This is likely why physics only uses ...
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You could group the bike with the sculpt that's moving, and have the logic move that whole group.
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Another way of fixing the tint issue, without leaving sculpt mode, is to turn off styles (menu > show/hide > styles). This will instantly turn off any tints etc. you already have so you can see the...
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'@andymationB: Smart idea! You could even point it forward a bit if you wanted to use what's ahead as the angle instead of what's under the puppet's feet.
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How have you done the camera? Using a rig of some kind, perhaps with a motor bolt? If you set the strength to lower while the player isn't trying to change the angle, then it should just natuarlly ...
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Haha!
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Enough with the DS4 shaming, people! XDIf it's good enough for Disarmed, it's good enough for anyone!