TAPgiles
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There is no special "favourites" list. But people tend to make a collection and add things in there, if that helps.
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Dreams is a difficult game to explain to someone without showing them. So you should how them.There are "what is Dreams?" videos and "2 seconds of 300 dreams," things like that, that may give them ...
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The puppet is its own thing. It reacts to movers and such, if it's left as movable. I think the "movable" requirement is so that it reacts to physics, and collisions, and therefore it can collide w...
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I use selectors all the time for anything stateful really--modes of behaviour, etc.Yeah it can get out of hand pretty quickly. My "cheat code" example does things a different way so the complexity ...
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If-then-else is pretty simple using a selector: https://youtu.be/IdyN6JhEtDcBut sounds like you want something more like a state machine that keeps track of how far you've gotten, can be reset, etc...
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Yeah... Alex said in a recent stream that they could theoretically stream new stuff into memory sort of as it's emitted or powered on, things like that. That would be a little ways down the line th...
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The looseness setting on sculpts does not affect thermo.And as you say, emitting things means those things must be in the scene. So they're still in memory, and still using thermo. So this wouldn't...
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Ah! I think that switches on the functionality I described where you can get signals from the different player outputs. I'm guessing that doesn't work when this isn't switched on.
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It sorta depends on which gadget output you use. In this case it probably applies only when using the "possessed controller sensor" mode (this is the default mode). So then if player 2 enters the z...
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The detected output is a "player info" fat wire. You should be able to hover over each value in that splitter and it'll give you an idea of what they mean.Generally though, you can just use the wir...