TAPgiles
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There's a couple of methods.If a sculpt is detected by a trigger zone, it knows. So you can set a trigger zone to be scene-wide, have it look for a specific label that those sculpts have. Then take...
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Not sure. I mean, it's at the tail end of the jam now anyway, so a lot of people will have already done all the judging they want to do. Could be that.I think once it's submitted it should be locke...
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A selector will probably be the easiest method. It's good for "modes" and turning on this logic when this is true, and that logic when that is true.Here's a tutorial on how to use selectors: https:...
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I have a tutorial series on how to make different water and underwater effects. The underwater side of things starts here: https://www.youtube.com/watch?v=x72_g8VHVEI&list=PLX3qX-yI9vm4uAYMnE0_-i53...
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Not sure what you mean by "there are no tutorials about logic." There is the logic row of tutorials and the gameplay row of tutorials. There are also masterclasses for how to put a level together i...
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Or if you mean changes to things other that sculpts, you'd have to make it its own element (you can use "save as new"). Then if you make changes in the imported element you can use update mode (men...
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I have a tutorial showing some techniques that may be useful to you: https://www.youtube.com/watch?v=nRI75NPHgCQ
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Yeah I'd probably go for a variable here.Have a variable modifier that "continuously" subtracts say 0.01, and turn it on while sprinting.Have another that subtracts an amount when you swing the swo...
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Ah well done ;P
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Power on a health modifier that reduces the health by 1, should work.