CLOUD1985
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Hook the output of a signal generator with a quickly oscillating waveform to the light. This should help you get a fast flashing light
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You could try a camera pointer gagdet. They let you pick an angle and zoom on the current camera and should help the camera track correctly on your moving character
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If they're part of the puppet group then they may not need the ignore gravity setting applied. Also just make double sure the pieces being left behind are part of the puppet group.
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Is time running by any chance, try and make sure time is paused and nothing should be able to move
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Try setting ignore gravity in the object tweak menu to on.
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I think if you set it to non-moveable it will stay in place but still be able to be rotated on its bolt via imp grab.
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I could be wrong but I think the ideal case here would to have all of these sections grouped together in a single group. All parts made non-moveable and non-collidable with all joints deed within t...
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You can use the signal manipulator too. Set the signal manipulator to custom and on the left hand side of the graph you set min value of 0.01 and max of 1. On the right hand side set both the min a...
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Would an angle sensor help attached to the ship wheel to detect how aggressive the turn is and output a corresponding value that could be fed direct to the ship rotator.
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I would say make all parts of the ship group non-moveable and non-collidable. Then make the group itself movable and add an invisible sculpt (roughly the size & shape of the ship) to the group whic...