CLOUD1985
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Can you explain why they all need the same name, the solution to the problem may lie in a workaround on the naming of transmitters.
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I'm not sure I follow exactly what you are trying to achieve. Are you trying to multiply the two together?If so can you feed the output of both receivers into a calculator set to multiply.I'm not s...
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Have you tried activating the keep changes option on the final keyframe?
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Hover the imp over the right hand edge of the open timeline and hold R2.Then drag the time line in to the left and it will auto stop shrinking when it meets the last key frame.
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Use one timer set to speed.A positive signal will get it to count in one direction and a negative signal in the other direction.
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Great to hear. I was unsure if the timer pulse would work fast enough to stop the object completely.
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This method will work, I use it myself.Make sure that movent speed on the movers x, y & z are all set to 0.Make sure dampening in x, y & z are all set to 100.Then make sure you use the timer finish...
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You could stick a mover on it and set x, y & z speeds to 0.Place your timer beside the mover and wire the timer finished output into the x, y & z dampening of the mover. When the timer is done it'l...
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Happy to help, I had this problem a lot before I learned how to fix it with the rotator.
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Setting turn to 0 doesn't stop the puppets ability to turn.For this add a rotator to the puppet & set it to the correct axis for the puppet. Then set the rotator dampening to max when you want to s...