EternalDarknessz
- Объем активности 239
- Последнее действие
- В сообществе с
- Читает 0 пользователей
- Читающих 0 пользователей
- Голоса 0
- Подписки 60
-
sorry i forgot to say im using a variable so it wouldnt conflict with the enemy health manager logicwhat you said sounds interesting ill have to check that out for other projectsi came up with a fi...
-
'@TAPgiles good to see you again friend, i think in order to archive you must release or save version everything that used that element before archiving the element.and i was right i restored it to...
-
but if i did public unlisted that means publishing it and i dont wanna do that.anything thats publish isnt truly private meaning any creators can view or even play my scene just because i used thei...
-
well my friend couldnt play the dream until i invited him to be a collaboration with all scenes and Dreams, am i missing something if i have a dream with 30 scenes do i have to invite him to all 30...
-
yeah i guess ill have to create my own private collection of random stuff i wanna use for future scenes.
-
that should be a feature then, yeah others make a collection of stuff they like but for creators we should be able to add something to a list to use later.
-
i sorta made this work by timing move logic and the climb animation together, still tricky tho to make the animation work with the movers movement.
-
that was the answer thanks i played with it more and thinking it wasnt working still i saw that i didnt reset the walk speed from 0 thanks for pointing that out :)
-
i have the walk speed set to 0 and the run speed to 2 (or whatever the default run speed is) so it will only do the run default animation when moving.
-
i think what i did after i tried it out as headphones on my phone and it worked that way i then unplugged that back into my controller and then changed the input from headphones to mic then it rec...