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Emit With Values + Signal To Emitted + Respond To Emitter
I have had this concept idea for ages now, I suggested it as part of another idea before. I am trying again with a more concise explanation. In the Emitter gadget, we should have multiple new input...
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Easter Egg Hunt
Hi, Long time no forum! I had an idea when making a visit back here after ages! (a tear roles down my face). Easter Egg Hunt! Let a dream author designate items in their scene as an easter egg. Let...
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Sprite Editor or Canvas Editor - maxise the new opaque fleck
I had a little play with the opaque fleck and its great. 2D sprites are now realistic! I think Dreams could do with a new type of "thing" to maximze its opaque potential. A "sprite". When you add a...
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Laser gadget, automatically set laser length to distance between laser and tag!
(Copied from Twitter) Yo a brainwave for a simple tweak you guys might not have considered. Toggle to automatically set laser length to distance between laser origin and target tag. Incredibly usef...
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Had a brainwave: be tweak for node gadget. Set if attached wires should be emitted!
So I was experimenting with some logic and I wanted a situation where you could emit with some wires attached and some not. What if we could change a setting on each node gadget that says if the wi...
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New button tweak to choose between toggle mode (the current style) and push button mode
Can we get a new feature on the trusty button gadget? I propose that we should be able to choose if the button acts as a toggle or a push button. Toggle mode is exactly as we have it now. Push butt...
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Debug console
It would be immensely useful if we could log things to a debug console. The bare minimum we would be able to add a “debug log” gadget and set the text to log. Then when it’s powered on it will log ...
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New paint stroke tools
It would be really useful if there were a few more paint fleck tools. Currently we have line and freehand. What if we could get: -circle/oval (filled/outline) -square/rectangle (filled/outline) -tr...
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Add an output to the laser label tweak menus to say if they were on the hit object.
Add an output to the laser label tweak menus to say if they were part of the hit object. It could be really useful for using one laser to detect multiple types of thing!
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Laser x-ray mode disabled: let us specify which labels to collide with instead of everything!
It would be really useful if the laser could specify which labels can stop the laser when x ray mode is turned off. Currently the laser only registers a valid hit when it hits one of the specified ...