mmdev7
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When using 2 move controllers you can pick from the scene using your right controller when the colour wheel is up. Tap the top of your right controller on the bottom of your left controller for qui...
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You can see what part of the thermomiter is maxxing out by going to the show/hide are in the menu and selecting the thermomiter. This will display 3 bars. Gameplay, graphics and audio. You can clic...
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If you place a key on the specific object you want to follow you can tweak the key and wire its position output straight into the follower gadget. You can also give the key a unique name and just a...
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If you place a level link (set to exit or both) in one scene and another level link in another scene (set to entrance or both) then when you place both of these scenes in a map you can link them to...
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You can send a signal into any input on a selector to activate it. Try setting a timer to 0.1 seconds and wiring it’s timer complete output into the selector port you want to be active.Hope this he...
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Your other option would be to make your tile in the grid so that it snaps together neatly but I don’t think this is what you are after :)
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So you have a couple of option. You can up rez the initial sculpt so that it is high Rez enough to cover the whole wall. To do this go to the tools menu and right at the right hand side is the scul...
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You cant do this unfortunately. We have never had that feature. But you can use the kaleidoscope guide when sculpting to cut out a really easy star shape :)Hope this helps - Peter
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I would set a counters max limit to 30, and increment the counter every time a bullet is emmitted. This would count up to 30 though so I would add a maths gadget and wire the max value of the count...
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We all use counters. In fact we do this all the time which is why the default number on a counter is 1. Basically, if it works you are doing it right :) Peter