mmdev7
- Объем активности 333
- Последнее действие
- В сообществе с
- Читает 0 пользователей
- Читающих 0 пользователей
- Голоса 0
- Подписки 154
-
Really awesome looking car! Awesome work :) So first thing I would say is that it looks like your car is made of lots of little parts. If you sculpted these quiet large and then scaled them down to...
-
Is this a rigid connection or a max distance, soft feather kind of thing?For rigid connection you could make an invisible, non collidable rod and attach to both objects using a ball joint.Hope this...
-
Yes, just make sure that the rotator is stuck to or referencing the group, and not objects inside the group. The only down side to this is that rotators will always rotate around their centre of ma...
-
I’m not sure what you mean by bulge/deflate, but I’ll quickly look it up.If you want sharper textures you can upres your sculpt by pressing L1 + R2 while using the sculpture detail tool, but this i...
-
I think it is planned but not in right now. A clever hack for now is to just get a second puppet to follow close behind the first, a bit like a pantomime horse, although this is far from perfect.Ho...
-
I use the delux puppet every time as you can read through the existing logic to learn about how to set up a puppet :)
-
Logic layout is entirely up to you to be honest. We have developed a sort of common standard over time which we use through all the Dreamiverse Dash Contraptions. But honestly if it works then it’s...
-
This way you can just place a Heath modifier on the animation timeline at the exact moment you want to apply damage. It’s much easier to time logic out this way.
-
Plug the square button into a signal manipulator set to pulse and then plug that into a timeline set to play once. That should always play the whole animation regardless of whether or not he player...
-
Yes, Magnus0Mind00 is exactly right. Multiple animations on the same object kinda blend together. It’s useful but extremely difficult to follow and work with. Wherever possible I try to make sure t...