mmdev7
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I followed your repro steps but it worked as expected for me. Could you place down a fresh rotator and make sure you are wiring into the power node at the bottom of the rotator?Cheers - Peter
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Also set your marble's physics quality to low (bottom of the Physical Properties tab) and it will roll smoother. Our physics engine is made up of loads of tiny balls so in this one instance setting...
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First thing is to make sure the controlle sensor is at the centre of the marble. That way the camera will pivot around the centre of the ball. To do this you can turn the grid on, cut the ball in h...
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You can currently only play local multiplayer so that would probably be OK under NDA. Cheers - Peter
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There is a playtest mode that lets you play and run the game in edit mode. Go into the create menu > modes > test mode and the possess your puppet with R2 :)
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There is a calculator gadget where you can quiery values. Its in gadgets > logic and processing > calculator :)
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The default sculpt on the default grid should line up the edges & its centre point with dots on the grid line. But if they dont I have some tips that can help you out. When stamping down a cube you...
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OK so the camera will always pivot around the centre of a puppet but we can get around this. Tunnel into the puppet and grab its pelvis (its core) and its feet and move them to the side. The camera...
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If you wire an inverter into the 'force possess' input in your fps controller sensor (5th tab, half way down) then you will automatically possess the character at the start of your game and the cam...
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You could use the stroke tool. Paint a bush or tree starting at the base then back out and tweak the stroke. On the second to last page (Physical properties) there is an option to make the stroke p...