Mm Dev- Ed / Martin
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Hi MadPropz,It's actually because most games we make, (and seemingly you guys do too) feature 3rd person mechanics. When in 3rd person, it makes more sense to keep what's visible - audible. And wha...
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good shout Marcilein! Thanks :) The tweak is called Rear Speakers Volume - turn that right up.Ed
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Totally! Just place your walls like any other object, but turn off the "visible" switch in the sculpt's tweak menu, on the fifth tab called "physical properties".Martin
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While we don't have an explicit "Favourites" functionality (or something like it, yet), don't forget that collections are a powerful and flexible way of isolating and organising things for referenc...
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Hi,You need to turn on solo mute buttons in a timeline first - tweak the timeline, go to page 2, then hit the button called Show Sidebar.
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I think the preview UI only appears for creations categorised as Music or Sound Effect. Ed
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Hi Winess! Just a tip - you can make randomised sounds without using a randomiser. Try opening the sound's Slice Editor (L1 + X) - Slice Editor icon is also the button that looks like 3 faders, on ...
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Denjo that is exciting! I want to check this out
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Hi! So this is an issue with the preview system - the game just captures the last 12 seconds of audio from your creation and removes the silence between them. This is largely useful, but for single...
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Hi! Good suggestions here, but here's a leftfield alternative for you:Try grabbing a sound of a light, I recommend "Electric Wiring Hum", found in Ambient Spots.Turn it into an instrument (page one...