allan_Huidobro
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Пользователь allan_Huidobro прокомментировал
Yah I couldn't figure it out. I uploaded it on dreams as 135/45 degree pipe. Had to use precise move to get it as close as humanly possible to the center. And no I don't see the picture on the post.
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Just realized, have you tried enabling surface snap? Believe it's only sculpt mode but could help do what you need
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Oh okay. Well I think it is supposed to happen, as sculpt mode painting is simply placing shapes of color one can't see. How I would tackle this problem is to create door frame, exit sculpt/create ...
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What I did was create the object I wanted emitted as a separate creation. Then go into scene where I want to emit the thing, import it and select it for emitter. Any time I want to change the emitt...
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L1 and triangle(Tri2 + Tri1) while in sculpt mode to enter edit shape. From there you can hover your imp over the shape you're using to subtract to edit it's dimensions. Or slap the two move sticks...
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Signal manipulator has easily become one of my favorite logic tools due to how much you can do with it. Signal Manipulator -> Custom Remapper -> Edge Mode -> Toggle output at ON
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Paint stroke along a grid? or edit a shape via L1 + triangle in sculpt mode, and hover over the shape and increase the length in your preferred axis.
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I'm assuming that by saying separate piece, you mean that they are two different sculpts. So you scope in to sculpture, painted sculpture (sculpt mode paint right?) and then scope out, and move the...
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Are you making a new sculpt each time? Sounds like you're editing the shapes within the sculpt. What you can do is enter sculpt mode, select a sphere. Then with L1 + Square (Tri2 + Tri1), forget wh...
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Have you tried Triangle2 + Triangle1(L1 + Triangle on DS4) over the area you want to place the cylinder to reset the grid? That's how I would go about it when something is not aligned