Nemma88
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I'm not the best at logic but they way I got this:Add a Teleporter gadget to the puppet (snap to surface works for me, microchip might be better)On the Teleporter gadget enter a name/identifier int...
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If you set up a items (this case, a gun) with a controller input set to remote control, advanced mover etc you can also add a camera gadget to the items microchip.The camera will then 'follow' that...
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Cheers for the clarification. Off recivers for everyone it is then!
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How is it triggered? I'd add a keyframe to the timeline which makes it visible when triggered I think. Then it won't be frozen on a frame while 'waiting'
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Is this on a FPS camera you have set up or someone else? In the puppet tweak menu there is turning speed which should sort out the left/right. For some FPS rigs I've seen utilize rotator's or keyfr...
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There's a public FPS rig that utilizes animation via keyframes you could stamp or remix to check out the logic on (I think it currently has a basket ball on the picture).
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Check out the controller gadget - theres a option on last (or near last) tab for remote control operation. You should be able to connect this up.
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If you have a puppet in you can enter play mode then back to edit to jump to the puppet position. Other than that I don't know of any. If you get completely lost might be good picking up something ...
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If you search for 'Lost' there are a few threads about the same issue with some other suggestions also
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Haha yeah good PSA. First Dream I released every single item was tinted instead of sprayed. :/