kemengjie33
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Пользователь kemengjie33 прокомментировал
@amchornet76 "A follower has an input for XYZ position directly :) it's on the third page" Oh that's interesting. So basically you could make a game where the player inputs coordinates (with a sl...
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Пользователь kemengjie33 прокомментировал
Actually, you only need the one tag, you use an emitter to send the tag to the different locations. How you want to input your coordinates can vary. Since you seem to know the numbers for the locat...
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Пользователь kemengjie33 прокомментировал
Maybe we need to rename movable to locked/ unlocked (in group), seems to be a lot of confusion.
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Пользователь kemengjie33 прокомментировал
You could just emit the sphere at the coordinates. Or if you want it to move from place to place emit a tag at your coordinates. Then use a follower, once the sphere reaches the tag, emit the next...
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Пользователь kemengjie33 прокомментировал
You can. Easiest way I know is to plug a timer into the playhead and have it count down. There are other ways. I have a level in which all the animation and sound is reversed with a button if you w...
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Пользователь kemengjie33 прокомментировал
But batteries can also be tweaked to certain power levels, which was very useful. I've been using the calculator gadget as a replacement (not actually calculating anything just setting the B output...
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To avoid copyright maybe you could change the name to That Thang...
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Пользователь kemengjie33 создал публикацию
Cut useless portions of long audio recording
I was wondering if there is a way to remove the portions of an audio recording. I know we can edit the start and stop to isolate the part we want to play, but how do you remove those unused parts a...
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Пользователь kemengjie33 прокомментировал
I just made a level with this. "Animation test with playback controls." Getting the timeline to go back and forth is actually rather simple, but having audio play backwards means you have to go int...
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Пользователь kemengjie33 создал публикацию
How do you jump to a certain section of a long audio voice file?
I'm building a playback interface for cutscenes and I've managed to create logic that let's me scrub or jump the playhead forward and backwards through a timeline. The problem comes with audio file...