Aecert
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Part 2, I accidently hit postDo do this, make one calc subtract .1 from target x and the other calc add .1.The other two calcs will check whether the characters position is less then or greater tha...
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Isnt there an output in the puppet logic thing that tells you where the footsteps land? Just spawn glowing spots at that location every time he steps.
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What if you used a teleporter?Make a tag in front dude and have the position be where you want back dude.Have back side teleport to the tag, make sure to check the copy target orientation.No idea ...
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You can loop over things using counters, but yeah I hope they add more variable functionality.
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The tooltip specifically says the teleporter requires a tag, and I'm fairly sure it is right. If it didnt need a tag it would be infinitely more useful though..
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I personally just took a signal generator and put it directly into mover. Then I made it so the signal went from -1 to 1. Whatever works for you
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There isnt option to not affect the item its attached to? Can you choose what tags it affects? Regardless, try a trigger zone instead. They DO have those options. Make the zone look for enemies, an...
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What if you attached an emitter to a sphere, and rotated the sphere randomly? I probably could do it with math too, but this way sounds interesting.
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If you use my first person shooter kit, you can create a HUD using 3d objects. See my minecraft level for an example.
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As far as I know, this only works when you physically rotate the camera to move it. (As opposed to using the built in controls with the control sensor thing)This way you can attach the ui to the ob...