Aecert
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I made my game "santa dash" remixable so you can check out exactly how I did it if you want.
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I made Santa dash remixable! If you scope into santa and go into his microchip you'll be able to see exactly how I do it.What I did was have a variable called target x. Let's say it starts out as ...
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Part 2, I accidently hit postDo do this, make one calc subtract .1 from target x and the other calc add .1.The other two calcs will check whether the characters position is less then or greater tha...
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Isnt there an output in the puppet logic thing that tells you where the footsteps land? Just spawn glowing spots at that location every time he steps.
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What if you used a teleporter?Make a tag in front dude and have the position be where you want back dude.Have back side teleport to the tag, make sure to check the copy target orientation.No idea ...
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You can loop over things using counters, but yeah I hope they add more variable functionality.
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The tooltip specifically says the teleporter requires a tag, and I'm fairly sure it is right. If it didnt need a tag it would be infinitely more useful though..
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I personally just took a signal generator and put it directly into mover. Then I made it so the signal went from -1 to 1. Whatever works for you
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There isnt option to not affect the item its attached to? Can you choose what tags it affects? Regardless, try a trigger zone instead. They DO have those options. Make the zone look for enemies, an...
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What if you attached an emitter to a sphere, and rotated the sphere randomly? I probably could do it with math too, but this way sounds interesting.