TAPgiles

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  • Exiting a new remix should take you to the saved remix's cover

    At the moment, if you choose to remix a creation on the dreamiverse, you can edit it and save it. If you exit from editing it, you will be taken back to the cover of the original creation. This mak...

  • "Looped" remap curve for signal manipulators

    To properly have an input value loop around a range, it requires 3 calculators and some good know-how of how modulus works for positive and negative numbers. This kind of function would be perfect ...

  • Stretch and Bend settings for physical paint

    Right now, physical paint rotates and stretches equally. So the more floppy the paint, the more it can rotate but also the farther it can stretch between flecks. In most cases, artists do not want ...

  • Timer Running Output

    A pretty common thing people want to do is to have a signal run for a certain amount of time. For example, open a door for 3 seconds. The most intuitive gadget to reach for is the timer and set it ...

  • Explicit jam/event countdown

    I regularly see questions like this, because people aren't quite sure how the countdown works. The text version we have now is easy to understand at a glance... if you know what it really means in ...

  • Allow "Continuous" Multiplayer Variable Modifier to work with Multiplayer variables

    I think I've already reported this as a bug, but it may have been returned as "working as designed." So I thought I'd post it here. The var/var-mod setup is very useful for multiplayer things, espe...

  • "Empty Keyframe" context menu button

    While selecting or recording into a keyframe, a context menu (side of the screen) button that will forget all recorded state for that keyframe. Useful when cleaning up animations so that they trans...

  • Auto-delete all auto-guides

    The auto-guide gadget is great while building out a level using existing assets. But it can lead to there being hundreds or thousands of these gadgets hanging out in a scene when they'll never be u...

  • Editable selector port names

    For the moment, if we want to make a selector's "modes" clear, we need to add nodes. Which is fine if you already need those for something, but otherwise is a bit of a waste of thermo. It would be ...

  • Input/Output nodes not in a chip should show the name as a tooltip when hovering over the gadget

    Right now it only appears when hovering over the i/o nubs on the gadget, something newcomers to Dreams probably won't thinking of trying. So often people won't understand what that node is for unle...