TAPgiles
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That is all in Dreams currently. - Things don't render unless you can see them. - A limited number of physical strokes are simulated, but the ones on screen take precedence. - Flecks, sculpts, text...
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Do you think that more players would nominate people if they did it within Dreams? (Which would also be a survey in a browser window, just on the console instead.) I for one would find it a lot mor...
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I think normally that stuff is done in the enemy rather than the sword. You can do things like have multiple sculpts in the puppet with different labels and their own health manager. Then if one is...
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Yes, I guess you can sort of do this already with the health gadgets. So it may be possible to make this available for the trigger zone too.
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There is a section in dreamshaping listing music elements I believe. Is that not doing what you wanted it to do? It's not actually too hard to make a little visual scene for your music and stick th...
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How many times has this been posted though? Must be dozens at this point...
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You can select multiple text gadgets to be able to change them all at once. I think I understand what OP was saying now. (I have a feeling they edited in more context?) This would be a nice touch--...
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For that kind of thing I just have the gadget saved as an element, and import that element when I want one set up the way I like it. Then if I need more, copy that one. As for John's situation, he ...
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I'm not sure what you mean. This is working completely as intended, right?
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If you hold the START button to "re-centre" the imp, that's based on the controller's current orientation. So if you do that, now the character is facing forward properly.