The Follower logic and her limited hitbox
In LBP2 with the movement logic named "Follower" you totally could modify your hitbox. A very precise angle, for example, an angle of 45 derges. Of course in 2D. Except on Dreams, with the new "Follower" logic, you can't modify your hitbox in any way. Which is a shame cuze, with the trigger, that's possible. I looked for a little while but, impossible to find a solution. MediaMolecule, could you allow a modification as complete than "Trigger" logic to the "Follower" ?
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What exactly are you trying to build?
If the specific tool you want doesn't exist then chances are it can be built? -
https://www.youtube.com/watch?v=bqtqltqcQhw
Start to 6:35
I want to create a bot with capacity to follow a tag and when he is near to him, follow the second and again and again. But with the "Follower" logic, he follow the first tag but after that he glitch btw the 1 tag and the second. Can't follow in a precise direction (ex : a conical hitbox pointing in front of him to follow a way but never come back behind) -
I see what you mean after watching the video.
You could build a custom trigger zone such as that in the vid with multiple trigger zones.
You could also place a single round trigger zone (cylinder) on the bot centre point & then place a cone shaped one behind the bot, creating the same shape as in the vid.
Then wire the outputs of both trigger zones into an xor gate.
When items enter both overlapping zones, the xor output will switch off. That'd give you the shape you want with the effect you want.
You could also build a custom zone shape by building a sculpt, making it non-collidable & invisible & using labels to detect collisions inside it (like a custom shape trigger zone) -
Surely but the problem it's the Follower not the trigger :/
Edit : I finally found a solution, action recorder or reference image
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