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Physical/Movable object limit

  • Supposer

    It's not a case of the number of movable objects; there's no limit to that as far as I'm aware. And through testing, if you have 204 or more movable objects that don't have a lot going on, they don't fall through anything.

    But if you have a whole ton of physics going on at once (eg if they're flying around the place) it's harder for the engine to make those calculations, and so physics will start acting weird and collisions will start missing. Most physics engines have problems with more complex simulations that involve more objects, that's sort of expected.

  • NGAFTP

    Still haven't figured this out. My project currently gets to just over 100 coins emitted, then the newly emitted coins begin to fall through the floor. My coin is just a simple cylinder and there is nothing going on other than a few falling coins. Entire project is practically empty. Not sure how to fix it.

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