Puppet Jump Interface
How can you trick the puppet's interface into thinking you have landed on the ground while you're still in the air or making contact with a wall? I am looking to do this so I can create an easier method for a double jump or a wall jump of sorts.
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I think I'm right in saying there's a double jump option somewhere in puppet logic. It's covered in one of the tutorials where you have to get Connie past some obstacles by modifying her jump height etc. Unless you're trying to do it a different way.
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That option is part of what I want, but I am looking to be able to reset the jump or double jump without hitting the ground.
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You could make your own jump pretty easily with a mover.
Use a signal manipulator to turn the X pressed into a pulse, and use that to power a simple mover pointing straight up. Everything should work as normal. Then you can have your own logic for when a jump is allowed, such as if it's touching the ground (you can use a puppet interface to find that out), or double jumps, or resetting it whenever you like.
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