Add a health modifier for headshots?
Hi people
I am not good with Dreams logic. I am trying to build a FPS game and I wonder if there´s an inbuilt feature to modify health damage depending on which puppet body part is affected. I particularly want to increase health damage when puppet head is hit.
My first idea was to attach an invisible sphere to puppet´s head and use it for that, but no idea really how to do it.
Maybe there´s already something easier inside Dreams features to achieve it? If not, any suggestion to do this easily?
-
I haven't made this setup before, but these ideas could help:
Add 2 helath modifiers to whatever is damaging the character, each targetting a different label. Set those labels on the different parts of the body. So, "target" for the head, "object" for the body parts, for example.
Then you need to move the puppet's health manager outside of the main puppet chip, and remove the red wire linking it to the puppet as a whole. Then add wires from the health manager's "affected object(s)" to each body part so it detects damage from all parts individually.
請登入寫評論。