How do i make a seesaw?
I am trying to make a 2 player level where both players must walk alongside a seesaw to make it lean in either direction to avoid traps. However even though the seesaw is perfectly even on either side and the bolt is placed directly in the center, it strongly leans to the left. It actually takes 3 puppets on the right side of the seesaw to come close to stopping it, and even that only slows it down to a crawl. What am I doing wrong?
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See if it helps by reducing the see saw sculpture mass, on the physical properties page of the sculpture tweak menu. This has the effect of making the moving part of your seesaw lighter.
I'm assuming you built it all symmetricaly using the grid and it sits on a level surface, so I'm not sure why it would be unbalanced. -
Maybe you can try to use logic instead of physics to move the seesaw? (make it non movable, and user rotators, movers, etc to rotate)
You could tag the players. And then user trigger zone in the center to meassure the player distance on each side. Then compare who is closer and sent the signal to the rotator (if they are in same distanece no movememnt. The bigger the distance, the faster the rotation)
This could give you complete control over the seesaw behaviour. -
Check out my creation 'Motion Controlled Bathtub with Dynamic Water'. Specifically, take a look how I made the water. The method I used to balance it was to add an anchor weight below the centre. If you were to do something similar then I recommend making an invisible anchor within the same group, and also make it uncollidable.
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