Broken procedural animation after adding pelvic bone
I need a little help with my character. I added a pelvic bone to help her crouch but it broke the procedural animation for walking/running. I used a sphere to control it and reconnected the hip joints from the body to the sphere to act as a pelvis. My character has poseable fingers that interfere with the procedural animation and makes the fingers get all wonky when I try to animate the hands while closed.
Any idea how to fix this? I'm very close to making a final product I just need all the kinks worked out
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Broken meaning the walk/running isn't working anymore after adding that bone.
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Some of these issues may be caused by the additions to the puppet colliding with other bits of the puppet.
Try make the additional bits non-collidable and see if it improves. -
I fixed it. Turns out deleting parts of the old puppet underneath made my character's rig go all crazy.
So i added a new bone when the old one I deleted was still a part of the rig itself which caused the issue. Its fixed. :)
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