How do i stop the camera from disabling rotation?
When ever i attach anything to the right stick in the controller sensor in the puppet it disables the rotation of the camera..
Im trying to have it the right stick can aim up or down with the right stick and have the camera able to look around.. unfortunately any thing wired to the right stick disables it?
Any hwlp would be appreciated
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I've had a similar problem. For me the solution was that R was plugged in to somewhere it shouldn't be (though not really sure what conflict it was causing). Without seeing your set up it's hard to know what the issue is. Good luck.
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The default for the right stick is to rotate the camera. So if you plug right stick into something else, you are overriding that. Most likely you don't want to do some mechanic *and* move the camera at the same time; you'd want to do one or the other.
If you want to aim up and down, doesn't the right stick do that by default anyway? -
'@supposer...thanks for the advice
The camera moves up and down but. I want to animate the character looking up and down as well with the stick..
Ive actually found a solution by building a custom camera system by ripping apart Mm's first person template and rejigging it to work with my third person perspective thanks everyone for the input on this
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