How do I create IK handels for logic?
I was wondering if it was possible to create grip points on a custom puppet, which are influenceable by logic.
That would make it easier to animate something with procedural animation.
I was trying to do this with joints, but there hierargie disables the influance of those who are grabbing something lower in the hierargie.
And if I make them childeren they are alwayse weaker than the main body.
So do you maybe have a solution?
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The IK handles would just move the limbs in exactly the same way, so I'm not sure how that would help you.
Connectors have a "parent" which isn't moved by the child, and a "child" which isn't moved by the parent generally. So first thing is to make sure you have them the right way around--yellow for parent and blue for child.
If you use R2 to position something, it will drag its parent around to make it possible. If you use L2 to rotate something, it won't move the parent but the children will rotate with the part.
I don't know if this applies to the problem you're coming across, but hope this helps. -
I was already trying the tings you mentioned.
But thanks for your comment.
I guess I have to resort back to key frames in the end.
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