How to stop my drone springing back to its original starting keyframe position?
I've made a flying drone that tilts in the direction that it flies. Each tilt is a keyframe, tilt forward, back, left and right. So 4 keyframes in total. No matter how far away I fly, whenever I try to move in a direction with a keyframe, it springs back to the landing pad.
Is there a way to make the keyframe ignore the environment and happen only in the local space of the drone?
I hope that makes sense.
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Try turning on "keep changes" on all the keyframes?
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Put the drone inside a group with something else, like a cube that is invisible and non collideable. Now let the whole group be affected by the keyframe/mover you used to move the drone. The tilting keyframes should only affect the drone inside the group.
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